WGSL Audio Editor, no real-time inputs
- Audio Synthesis uses rough streaming architecture to get chunks out of WebGPU.
- Select different shaders in the Leva control panel to hear different sounds.
- When changing WebGPU Parameters, the sound will stop and will need to be restarted.
- Some of the sounds reveal the underlying architecture of the WebGPU shader, such a s the `globalIdX` and `time` shaders.
- Fully refresh the page if things get strange.
- The code below in the live wgsl editor creates the audio data in the WebGPU compute shader.